The thing about SSRTGI is that you need to crank some settings to make it noticeable on the things you'd want it to make emit light (Like the blue crystal wall or my sword), and to make notable bounce-light like the wall corner example.īut some games take the improvement more kindly than others. I also applied some Experimental settings to the SSRTGI as shown in my config for it in the album. 19 Unique DLs - Total DLs - Total views - Version 1. FFXIV has this sort of green tinge to it when I look at it and it looks ugly now that I noticed it, so the colorfulness there is to try to correct that.įor reference on where SSRTGI is in the load order, it is after the bloom shader and before DPX.Colorfulness (only at a setting of 0.4 for colorfulness and 0.7 for lim_luma).A simple bloom shader (not too strong tho).MC_DAO (An Ambient Occlusion Shader that I feel fits best with FFXIV's aesthetic).You should now have a folder structure in the game. exe file for the game you want to work with Reshade will ask you to choose an API, typically you’ll want to use the DirectX version that you’re running the game in. I will note that alongside the SSRTGI, I applied Begin by downloading the Reshade installer package and installing it on your computer. The top images are off, the bottom images are On.
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